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Theoretical Philosophy and Thought Experiments

June 25th, 2009 by admin

I have been a Master of Social Sciences (abbreviated to VTM here in Finland) from the last summer. The journey of 10 years with a specific interest on thought experiments as a method for philosophy (and science) ended into a Finnish master’s thesis where I reported my findings on the subject matter. I can never say that I actually was finished with this issue though.

The topic was never easy, and it doesn’t cease to interest me these days either. I am eager to find out how the area is evolving further.

But the burden of heavy philosophical arguments and deep waters of pure mind games is now officially come to an end from my side. I don’t think that I am able to ever dive into that deep end of science any more or at least not as intensively as I have been. But as they say: never say never. There are definite links with design and game with this meta-philosophical topic…

If you are interested, the thesis is available here, but unfortunately I have to inform you that in order to really understand it, you need to master Finnish and possibly also basics of philosophy. As a good reference in English, you can always start on reading Sören Häggqvists dissertation from year 1996. I follow the same lines in many respects with him.

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Meaningful Play 2008 proceedings

April 10th, 2009 by admin

Meaningful Play 2008 conference proceedings are now available at http://meaningfulplay.msu.edu/proceedings2008/ along with our paper “User Experiences of Game Idea Generation Games”.

Here is the abstract:

User Experiences of Game Idea Generation Games
Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen and Hannamari Saarenpää

In this paper, we introduce three idea generation games designed for the use of game designers and discuss about the feedback they received while used in the authentic production settings. Three games designed especially for generating game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile multiplayer games. According to our experiences, games can be considered as successful devices for idea generation. Game-based idea generation techniques provide an easily facilitated, focused but playful setting for coming up with new ideas. We would like to share the feedback of our games in order to inspire others to create similar tools for generating innovative ideas in the field of games or other industries alike. 

Enjoy!

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Future Play 2008

April 10th, 2009 by admin

Alhough the GameSpace project has been officially come to an end; we are still working with the last pieces of the project and putting things to final touch. Upcoming report is under its way, there are plans for closing seminar and I have been continuing with some of the topics in another project (GAS).

But also our last conference paper is about to be published under ACM digital library: Janne, GameSpace project manager, is currently at Toronto presenting our paper “Designing Game Idea Generation Games” at Future Play 2008 conference. The paper is similar to our Meaningful Play conference paper, but the emphasis is on the design process and challenges that we faced with our idea generation games. I will publish the link to the paper in ACM, as soon as I will get information about it.

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Presenting at Meaningful Play 2008

April 10th, 2009 by admin

I presented a paper at Meaningful Play 2008 conference in East Lansing, MI, USA concerning the game-based idea generation tools that we have developed in GameSpace project and especially the experiences designers had with the idea games in our pilot study. The presentation slot was quite short (15 min. for the presentation, 5 min. for discussion) and I had to rush my 20+ , leaving so many interesting things out. But what I tried to concentrate at was introducing our games and discus why they were so popular, despite their flaws. The presentation and the paper are not identical, as I added some new thoughts that I am working on into the slide-show. will be available online later on, here are the :

The presentation background is taken (and modified) from the GameSpace Tool that we have been working on the last weeks of GameSpace project. The tool will popularize the whole range of findings from our project. We are going to announce the tool later this year, as soon as it is ready!

 Presenting at Meaningful Play 2008  Presenting at Meaningful Play 2008  Presenting at Meaningful Play 2008  Presenting at Meaningful Play 2008  Presenting at Meaningful Play 2008  Presenting at Meaningful Play 2008

Breaking the Magic Circle Seminar

April 10th, 2009 by admin

One of the reasons I have been rather blog-quite after GDC is that our GameSpace team has been responsible for organising our Game Research Lab annual spring seminar. This year’s topic was “Breaking the Magic Circle”; we received large amount abstracts, welcomed over 50 participants and enjoyed loads of discussion in the actual event ending today.

Interesting palette of 17 working papers were presented during the two-day event including different theoretical approaches towards the very concept of ”magic circle” originated from Johan Huizingas Homo Ludens as well as more practical applications revolving around this notion. There was talk about fictionality, social play, evolution, serious games, apophenia, pervasive games, law, society, monkies, flickr games and even applying game design principles for designing organizational experiences just to name a few.  Even more interesting discussions were done during the breaks, lunch, yesterdays evening venue at our lab and hopefully tonight as well after the sauna.

Our own paper was discussing the design process of our idea generation games and the usefulness of magic circle that games can provide for fostering the idea generation. Hopefully we get this paper published as soon as possible. There is still some work to do.

Frans Mäyrä, as being the chair, already managed to start the picture stream at Flickr. The first picture of the stream, which is also presented at Frans’ blog entry includes me too in my blueness. I am not sleeping… I was chatting at #breakingmagiccircle with my phone since my mac refused to continue without power.

Here are the of our presentation:

 

 Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar  Breaking the Magic Circle Seminar